In A Dark Room

Success of RubyMotion

This involved finding an Alien Spaceship and several Alien Alloys. I upgraded both the engines and hull to level 6, then lifted off.

Not enjoying Xcode, Amir used RubyMotion instead.

I flew through space, dodging space debris, and I think I got hit 5 times bringing my hull down to 1. Eventually, though, my spaceship started moving on its own to the center of the screen, debris stopped coming, and the ship flew away. At least, I think it flew away, but for all I know, it blew up. I'm okay with it as an ending, but since it was pretty vague I don't know if I messed up somehow and missed something. This interview seems to suggest there's an additional reveal that:.

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If you find the old man in the murky swamp and give him a charm, you'll get this: No, it definitely flew away; if it blew up you had only 1 point left for the hull and got hit , then you would—somehow—crash back on the same planet and be right back at your village as it was before you took off. The lift off button would be disabled for a while before you can click it to try again. Therefore when the ship takes over and zooms up and off the screen, the game has officially ended.

You have successfully fixed your ship and left the planet and gone home. This is an acceptable ending, though some text to that effect would indeed be good.

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Alternately, it could also have worked well if the meteors had increased in density and speed until you eventually run out of hull integrity and get hit. Then you would crash on a new planet and leave your ship to wander off to find shelter somewhere in a dark room…. I know the builder said once that "history has repeated itself".

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So maybe in the ending what happens is your ship gets hit when there is more asteroid off screen or something , you get knocked out of your ship somewhere on the way down, you fall and hit your head, losing your memory while your ship is somewhere else in the world. Thank you for your interest in this question. Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site the association bonus does not count.

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You can also see how fast you can complete the game. All reviews All reviews Most recent. Copyright Copyright ZenithMoon Studios The 20 Best Americana Albums of The rootsy releases of prove that Americana is and always has been experiencing a Rainbow Wave. The 70 Best Albums of We can, the "restart game" button is always right there on the main menu that acts as our hub, tempting us, but the pursuit of progress is even more temping. As the game progresses, the player gains the abilities to collect resources, interact with strangers, start a village, and explore the world.

Home Questions Tags Users Unanswered. Are there alternate endings to A Dark Room? First off, don't read farther if you haven't built a trading post. I went down a dusty road, and eventually cleared out the entire map.

After heading back, I upgraded both the engines and hull to level 6, then lifted off. Afterward, the screen faded out. Then I was back to square 1, in a dark room with a cold fire.

You should spend some serious time in A Dark Room

It's not as fun when you start out with only a tiny village or hut. But once you unlock exploration by buying the compass from the merchant, and by getting enough water and cured meat to last you on a decent trip, you can do more. Like I said, I managed to find some useful items like steel and iron, once you get iron you can build a wagon that will allow you to carry more, and some extra sturdy iron armor, and a cask for extra water.

The ironminer you can unlock when you discover the iron mine. Look in the caves.

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They usually tend to hold the most valuable items. But make sure you have at least 2 to 3 torches available. A bone spear would do, but if you find a steel sword it deals 6 damage, plus iron sword with 4. One of my patterns in fighting is slash, swing, stab.

Slash with the steel sword, swing with the iron sword, and stab with the bone spear, for a total of 12 damage.

Sound fx and music would be awesome, I was even thinking a multiplayer mode, like I could send resources to you and you could send some to me, or we could fight each other I would advise you don't, not trying to brag, LOL , and help each other out in our villages. It would be awesome if there was a game like the one you say in which you could do all those things.

Anyway, I may give it another try but, like I said, these type of games don't really get my attention. Have a nice day, my friend. In order to fully appreciate what a dark room is all about, however, I think you really need to progress further into the game and its story.

We often don't notice in games how the world must be sacrificed for our progress.

For me, the beauty of the game is its simple, minimalist, yet haunting story telling. The story is bare bones, and exposed to you through small glimpses, but to me that made the experience all the more powerful. For me, at least, the fighting etc. Hi, I just went on the game today and got some more steel from a cave.

What is your experience in playing A Dark Room?

Brought it back to the village and I bought a water tank. It holds 60 units of water, which will give me enough to travel further. Now I just need the convoy and the steel armor. A dark room is one of my favorite text based games. You still have more things and places to discover.

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A Dark Room. light fire. wood. 5. stoke fire. wood. 1. the fire is dead. the room is freezing. language. deutsch; ελληνικά; english; español; français; bahasa. A Dark Room is an open-source software role-playing text-based game originally published in mid for web browsers by Canadian indie studio.

Keep looking around and you will find out more about The game world and how to progress in the game. And keep an eye on the Compass. The prequel to a dark room, the ensign, is also one of my favorite games.