Wheres Morris? - At the Farm (Beamish and Morris Book 2)


If he goes to the attic he can play with Dad's model railroad set, and Ghost Beamish will warn him to be very careful with the expensive set. It is possible to wreck it, thus elevating the Troublemeter again. Willy might also go into big sister Tiffany's room and add 30 pounds to her scale, and watch the results sometime later in the game. Her diary can be used as a solution to two of the puzzles in the game, but when Willy picks it up Ghost Beamish will appear to appeal to his conscience. The puzzles can be solved other ways, but using the diary can be funnier. Everyone gets together for supper in the dining room, and after Sheila breaks up the kids' bickering, she reminds them to keep mum about Gordon's surprise party to celebrate his 40th birthday and anticipated promotion to vice-president.

Surely this is the way Willy will get the money to go to the championships, and Tiffany will get a new car, and the whole family will be happy! Unfortunately, Dad tells them that he was fired, and that the budget will be real tight for a while. A short while later, Dad asks where the mail is, and now Willy is going to feel the heat. How much heat depends on how he handled the report card.

If he took the card, Grandpa will appear and urge him to show it to Gordon, and if he doesn't do so Brianna will squeal on him resulting in Cadet school.

Beamish Museum

No matter what else happens, the one certainty is that Dad will take the key to his Nintari and tell Tiffany to keep it for a week, and she is only too glad to oblige. If Willy doesn't recover it, he won't get the practice he needs to win the championship - assuming he gets the money to make it there.

The evening news with Stan Lather comes on next, and the family learns that the Frumpton Plumber's Union, led by Louis Stoole, has gone on strike. During the next few days of the game, signs of this work stoppage will become apparent in the tap water, park fountain, and river. After hearing this, Dad is even more depressed, and Sheila tries to cheer him up by serving dessert.

Tonight's special is chocolate mousse, sweetened with that modern miracle Tootsweet - made from recycled sludge and containing only two calories per serving. Duffy can't resist this treat, and Willy must decide whether to slip some to his dog and risk Mom's wrath, or to turn a deaf ear to Duffy. He'll get into trouble either way, if he gives the dog a treat he'll do better than if Duffy jumps up and serves himself.

Either way, Sheila orders him to get the mutt out of the room, and as soon as Willy exits the screen the player gets the first behind-the-scene look at Leona Humpford and Louis Stoole. Together in a hot tub, they laugh about the Plumber's strike, and Leona tells of her plan to hire a fall guy to take the heat. At this point, that's all the player finds out, and the story returns to Willy after supper. Willy has a chance to earn a couple bucks here, and he may need it to help him win the frog jump contest.

After this chore, Willy's next goal is to recover his Nintari key from Tiffany. At about this time, Sheila should call for him, asking him to take a bottle of conditioner to sister Tiffany in the bathroom. Returning upstairs, Willy may have a chance to actually lower his trouble rating. Entering Brianna's bedroom, he may see his little sister fallen on the floor "Willie, I've fallen and I can't get up! Inside the bathroom, Willy sees Tiffany in the bathtub. The Nintari key is sitting by the sink, but if Willy reaches for it his sister will eject him from the bathroom forcibly.

If he either throws the conditioner to her or starts to talk to her, he will enter a dialogue where he can ask for the key, but he'll find that it's not that easy. Now he has two options to get the key back, he can terrorize her by using Horny on her or he can offer her the diary if he took it from her bedroom. Either option should allow Willy to recover his key, mission accomplished!

Willy should still have some time before his 8: In his bedroom, he can use the key on the game, and the "Monster Squad" non-interactive sequence follows. If he cut his thumb earlier and treated it properly he should do well, otherwise it will begin to throb and remind him to tend to it. Have him take the jar of flies from the shelf in his room, it will be very helpful during the contest on Monday. Willy's had a busy day, and if he's still going it means he hasn't gotten into too much trouble. Time to turn in and prepare for another fun day tomorrow. If he hasn't recovered the Nintari key by now, I'm not certain it's possible.

If he didn't mow the lawn on Friday afternoon, he can do it this morning. First, he goes down to join the family at breakfast. As soon as he sits down, Brianna "requests" some Honey-Roasted Kookie Klowns for her breakfast, and Willy can serve her or take the consequences. Duffy is next, asking his master for a morning meal. Finally, Willy returns to the table where Dad is busy looking through the paper for a job. He finds an unbelievable opportunity for employment with the Tootsweet company, and he calls Leona right away. This is just the fall guy Ms. Humpford is looking for, and he gets an interview for the next day - what luck!

The Saturday morning cartoons are on the dining room television, and a commercial on the Magnabox television should come on next, advertising the competition to be held Monday afternoon.

Willy also gets a look at Horny's competition, the Amazing Turbofrog! It doesn't look like his Horny is any match for that monster, as Brianna is quick to point out. There are a few ways Willy can better his frog's chances, but as long as he is able to place second the game is won. Dad's attention is drawn to the tube next by a commercial for Tootsweet, as he is going to apply for their public relations position on Sunday.

After Willy washes the car or not , he should go and meet the gang who are lounging in the neighborhood tree fort. His friends, Perry and Dana are here, and so is Dana's girl frog Gigi. Gigi can help Horny win the contest if Willy can convince Dana to enter her, but this requires some finesse on the boy's part. As Willy enters, Dana returns a "Biffo-Man" comic book she borrowed from him. If he wants to survive the trip to the Pizza Parlor he should take it before the gang goes there. Willy should talk to Perry first, and if he still has Tiffany's diary Perry will suddenly discover a rare Mickey Morris baseball card in his pack of gum.

Willy wants this card, and he may trade the diary for it, but this will not go well with Dana. Horny suddenly takes notice of Gigi, and the gang is astonished by how the lusty boy frog jumps after Dana's pet. The conversation turns to the contest, and although Dana states that her frog is simply for show, if Willy isn't too chauvinistic she will say she'll consider entering Gigi.

Now she suggests they use her coupon to have some pizza at the Slice 'o Life pizza place, and exiting the tree fort takes the player directly there. Things go smoothly once at the parlor for a few minutes for Willy and the gang as they dig into their free pizza. A photographer stops by and offers to take a picture of the threesome for a dollar, and if Willy did his chores he should have enough to pop for it.

A little later, the food has an undesired side effect on Willy, and his friends have a laugh as he tries to avoid the blame for the following incident. Not as amused is the Spiderman, who immediately calls Willy out. Now Willy feels another attack coming, and he'd better get to the bathroom quickly by telling the bully, "Lemme go He put up a "No Smoking" sign, and Willy should immediately take it and put it in the trash.

In comes Spider, and this time if Willy doesn't give the proper item to the extortionist he will suffer some major damage, ending the game. Hopefully, he picked up the "Biffo-Man" comic from the tree fort, and it just happens to be Spider's favorite - I suppose he likes the pictures. After Willy gives this to the punk, the rest of this scene is non-interactive, just watch the action as Willy suggests Spider peruse the pulp in the turpentine-loaded toilet. Back in the tree fort, the conversation turns to practicing frog-jumping.

Leaving this scene takes the gang to the park, where Willy can gauge Horny's ability against Turbofrog's foot record. Putting the amphibian down on the mark then giving him a push, Willy notices to his dismay that at best Horny can only do feet, even with Gigi there to inspire him. Two things can be discovered here, one that will boost Horny to great new heights, and the other reveals a way to cripple the competition.

The vendor here sells the famed "Slam-Dunk" cola for a buck, and Willy should have enough to buy a bottle, and get a timely message about recycling as well. Giving Horny a dose of this will cause him to jump well over the mark, but in keeping with the theme of a "kid's game" the player will find out much later that to use this method during the contest will lead to disaster.

However, it is a funny scene to watch, and it doesn't hurt to do it now. The other thing Willy can discover that he will be able to do during the contest is that frogs take leisurely naps after a good meal. Willy can give Horny some of the flies from the jar in his room, and the frog will promptly fall asleep. Ah, if he slips this to Turbofrog during the Frog Jump it may put him out of commission! It's about time for Willy to say so long to his friends and head home.

When he watched the contest commercial this morning, he discovered that he must go to the west side of town tomorrow to get an entry blank for the contest. Before going home, Willy should return to Olde Towne. Click on the photo and give it to the vendor, who will transfer it to the shirt. Willy should check out the lottery machine next to the vendor's stand, and pick up the ticket he finds when he looks in the slot.

This item is crucial, but won't be used until much later in the game. As he heads home, Willy sees Tiffany's first driving lesson with boyfriend Cliff. It will probably be her last one, at least in that car, as she has a little trouble with the proper use of the clutch. Oh, well, it's nice to see that Willy isn't the only one of the Beamish children to get in hot water! Shortly after arriving home, his parents should introduce him to Alicia, who is going to watch the children while they attend a barbecue.

Sure, she's ugly, thinks Willy, but he probably hasn't met a sitter he couldn't handle. Shortly afterwards, Alicia calls the children to the dinner table, where the meal is that old quick and easy to make, nutritious dish - macaroni and cheese. Despite the Kraft commercials with the little girl spokesperson, I don't believe it's any more popular with the kids than before. Willy and his sister are no exception, and promptly express their displeasure with the menu. Alicia, an imaginative type, encourages the children to look again at their meal, and this time it's moving - WORMS!

Willy and Brianna simultaneously expectorate the cuisine on poor Alicia, and in a startling transformation she turns into a large, frightening bat! I don't know how much she charges for her services, but I might know some folks who would like to hire this child-snatching sitter Willy, brave soul that he is, tells Brianna to hide, then dashes out of the room himself. Wherever he goes, Alicia flies right behind him, and if he stays still too long he'll be carried away. First, to slow the demon down, Willy should run to the bathroom and get the can of Aqua-Jet hairspray from the cabinet.

If the player takes time to look at the label, he'll see this is industrial-strength stuff! Now change the cursor to cross-hairs, then aim the spray near the ceiling. After Alicia flies into the cloud, she'll be slowed down, but Willy still must find a way to capture her. Next stop is Brianna's bedroom, where Willy will find a mouse in the chair cushion. After grabbing that, he should dash downstairs to the living room, click on the vacuum cleaner and dive behind the couch. If he looks at the device that he was to use to vacuum Duffy's shedding hairs, he'll note that it can suck up a three-pound object from up to eight feet away!

If he can only get the old bat to sit still long enough Willy should now throw the poor rodent from Brianna's room onto the living room endtable. Alicia should descend upon it to consume for an appetizer, and Willy should switch to the cross-hair indicator to target her. Click the button, and that sitter's history. Exhausted, the next scene shows the hero safe in bed with Gordon and Sheila telling him it was just a nightmare For Gordon, its the start of a whole new career, for Willy its another challenge on the way to the Tootsweet Frog Jump contest.

He must get to the Tootsweet Plant in West Frumpton by 5: There are two problems he must overcome - first, to get passage on the ferry that crosses the Dumpling River, and second, the gang of thugs that comes out as night approaches. But, he shouldn't be over there long enough for them to show, should he?

If Willy traded Tiffany's diary to Perry for the Mickey Morris baseball card, he has the means to board the ferry. If his morals prevented him from giving his sister's secrets away, he can still find tokens for the ferry. If he had the T-shirt made from the photo, he has the means to really make an impression on Dana, so she will enter Gigi in the contest and assure that Horny makes lustful leaps. The water is looking kinda strange today as Willy brushes his teeth, thanks to the plumbers all being on strike.

Downstairs, there is no sit-down family breakfast this morning, as Gordon left early for his interview at Tootsweet. Sheila and Tiffany are in the dining room "discussing" yesterday's driving lesson, and after this exchange Willy leaves the room. The player witnesses another behind-the-scenes sequence, this time it's Gordon's interview with Leona Humpford. Has he got what it takes for the job? Well, that's not really important, he does qualify as the perfect fall guy. Willy now goes to Olde Towne, and if he heads towards the fountain he sees that Tiffany has had a make-over, standing next to Cliff.

Well, it's probably just a statement she's making to protest her mother's unfair treatment, or something like that. In the fountain are two ferry tokens, but the policeman nearby will only tolerate him taking one. It doesn't matter, because the ferry trip will be one-way at any rate, stranding Willy in West Frumpton. As Willy tries to board the ferry, Gus stops him and asks for a token. If Willy got the baseball card from Perry, he can give this to Gus in lieu of a token, otherwise he can pay the fare with the token he found in the fountain.

As the ferry crosses the Dumpling River, a non interactive sequence follows where Willy assists a group of Japanese tourists by taking their photograph. The woman keeps misinterpreting his comments, and at this point it will do no harm. In gratitude for his services, the grandfather gives Willy a genuine ninja shuriken and a smoke bomb. I never found a use for the ninja star, but the smoke bomb will help deal with the Cripes gang shortly. In West Frumpton, Willy may go to four locations. The Sludeworks can't be entered yet, as picketing plumbers block that path.

Plumber's Union is where Willy may listen to Louis Stoole address the assembled strikers, but he can't do anything else here today. The Golden Bowl Tavern will be his last stop over here today, but first he must go to the Tootsweet Plant in order to get the contest entry blank.

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After getting an entry form, Willy may return to the ferry to find that Gus is stranded on a sludge bar, and the player is stuck in West Frumpton. This is very bad, as this neighborhood gets dangerous as night approaches. Maybe Willy can get into the tavern and call his parents? No, it won't be that easy of course. When Willy tries to enter the Golden Bowl tavern, he'll be stopped by Ray, a formidable looking bouncer. Using the Look icon on Ray will give the player a clue on how to get him out of the way, but it won't work today. Instead, Willy should try to enter the bar two or three more times, and after Ray turns him away for the third time the Cripes gang should arrive on the scene.

If Willy doesn't do something fast, the thugs will inflict some serious damage. Despite his appearance, Ray will be no help whatsoever, as the powers that guide his life have deemed that a gang fight is not in his future today. Since the bouncer chooses to hide behind his astrological convictions, Willy is left to handle the Cripes armed with the monkey wrench which is the only help Ray offers him.

Thanks to the Japanese tourists he befriended on the ferry, Willy has the means to delay the inevitable attack. He should click on the smoke bomb, then change the cursor to cross-hairs and throw the bomb at the thugs. Immediately afterwards he must use the wrench on the fire hydrant next to him, and then exit this scene while the gang is held at bay.

Now Willy has to run back to the Tootsweet Plant, where he finds the Oriental tourists posing for a photograph. The street gang is close behind, and Willy should try and get the family to help. Despite the language barrier, he should choose the first response "They're gonna clobber me! Yes, this is no simple mild-mannered group of Japanese vacationers, they are actually Ninja tourists! During the following non interactive sequence, the transformed family proceeds to, well, kick tail!

After posing for a photograph over the bodies of the vanquished Cripe gang, Willy and his foreign friends have dinner, then he is escorted home in the family's limo. He should have just enough time to get into bed for a much-needed rest. Tomorrow will be the final day of the story, and the player should have everything necessary to win the game. After looking at the water in the bathroom sink, Willy wisely decides to skip his oral hygiene this morning.

As he sees the family assembled in the dining room, it appears they have foregone their morning showers and such as well. Although in Tiffany's case, it's pretty hard to tell the difference. Sheila tries to call Gordon's attention to the water situation, but he's preoccupied with getting himself ready for his first day at his new job. Dad does pay attention when Willy points out Tiffany's "new look," but Mom passes it off as just a temporary phase.

Well, with the family in such chaos, Willy is free to slip out unnoticed. As he exits the dining room, the player sees another scene of Leona Humpford, surveying the city of Frumpton which is rapidly being overcome by sludge. Without sludge being channeled to the city Sludgeworks, how will Leona's Tootsweet Plant continue to produce? Doesn't this worry her in the least? Why did she sabotage her own livelihood? Tune in later for more Willy's gotta make tracks to West Frumpton in time for the contest, but as he steps out onto the front stoop he walks right into the middle of Gordon's first news conference with Stan Lather.

The reporter is pressing Willy's dad for an explanation of the sludge crisis, and Gordon is totally at a loss for words. The scene switches again to Leona in her mansion, watching Gordon on her wide-screen television take the heat, just as she planned. Before taking the ferry across to West Frumpton, Willy should stop at the tree fort if he has the custom T-shirt he had made with the gang's photograph.

Giving this to Dana should ensure that she enters Gigi in the contest, and this will make Horny much more likely to win. Today, the ferry rides are free, and as Willy rides across Stan Lather pops up once again. This time he's here to interview Hans and his Amazing Turbofrog, and Hans is quite confident that his frog is unbeatable. When the ferry reaches the other side, Willy may go straight to the competition at the Tootsweet Plant, or go to the Plumber's Union to pick up an important item that will be needed near the end of the game. I went to the Union first, as after the Frog Jump Contest time becomes a crucial factor.

Willy should go to the window on the left side of the main door and sneak in through the window. The moment he approaches the desk, Louis Stoole bursts in to nab the kid. Willy should grab the security pass lying on the desk, then throw the plunger standing next to him at Louis. With the union president temporarily disabled, Willy dashes out the door and may now go to the contest.

There seemed to be a small logical bug in this scene where Willy must give his entry blank to the judge. If he does it immediately, the contest never seems to start. Willy should wait until the judge warns him that he only has five minutes, then give the entry blank to him. While he waits for the judge, he can set things up to tilt the scales in his favor.

If he's played his cards right with Dana, she should be there with Gigi, otherwise Willy will have a slightly more difficult time in the contest. If he has the flies in the jar, he can really fix Turbofrog by giving them to him. The wonder frog will get drowsy and take a nap, then Willy should wait for the judge to ask for his entry form.

After Willy turns in his entry blank, a long sequence should begin which leads up to the contest. The player just watches as Leona makes her speech and Coach Beltz fires the starter pistol, then he should save the game just before the contest action sequence. If Gigi is in the contest and Turbofrog is temporarily out of commission it's pretty easy for Horny to win first place. The player should watch the Jump-o-meter, the red bar on the left side of the screen, and click on the jump icon at the right when the indicator is near the top. As long as Horny wins at least second place, the game will continue.

If Willy has the bottle of "Slam-Dunk" cola from the park vendor, he could have given Horny a dose just before the contest. His frog would have easily out-jumped the competition, but would quickly have been disqualified after a test showed the cola in his system. This, I suppose, was meant to be a moral statement to the kids about drugs and sports. Leona intends to have a frog leg dinner, and immediately after the contest her security forces begin rounding up the contestants.

Willy's frog escapes and hops into the Tootsweet building, and Willy should follow him. Hopping past security, Horny enters the elevator with Willy close behind. Alongside the colliery is the pit village, representing life in the mining communities that grew alongside coal production sites in the North East, many having come into existence solely because of the industry, such as Seaham Harbour , West Hartlepool , Esh Winning and Bedlington.

The row of six miner's cottages in Francis Street represent the tied housing provided by colliery owners to mine workers. Relocated to the museum in , they were originally built in the s in Hetton-le-Hole by Hetton Coal Company. They feature the common layout of a single-storey with a kitchen to the rear, the main room the house, and parlour to the front, rarely used although it was common for both rooms to be used for sleeping, with disguised folding "dess" beds common , and with children sleeping in attic spaces upstairs.

In front are long gardens, used for food production, with associated sheds. An outdoor toilet and coal bunker were in the rear yards, and beyond the cobbled back lane to their rear are assorted sheds used for cultivation, repairs and hobbies. Chalkboard slates attached to the rear wall were used by the occupier to tell the mine's " knocker up " when they wished to be woken for their next shift. All the cottages feature examples of the folk art objects typical of mining communities. Also included in the row is an office for the miner's paymaster. They were used to bake traditional breads such as the Stottie , as well as sweet items, such as tea cake s.

With no extant examples, the museum's oven had to be created from photographs and oral history. The school opened in , and represents the typical board school in the educational system of the era the stone built single storey structure being inscribed with the foundation date of , Beamish School Board , by which time attendance at a state approved school was compulsory, but the leaving age was 12, and lessons featured learning by rote and corporal punishment. The building originally stood in East Stanley , having been set up by the local school board, and would have numbered around pupils.

Adventures of Willy Beamish, The - Solution

Having been donated by Durham County Council, the museum now has a special relationship with the primary school that replaced it. With separate entrances and cloakrooms for boys and girls at either end, the main building is split into three class rooms all accessible to visitors , connected by a corridor along the rear. To the rear is a red brick bike shed, and in the playground visitors can play traditional games of the era. Pit Hill Chapel opened in , and represents the Wesleyan Methodist tradition which was growing in North East England, with the chapels used for both religious worship and as community venues, which continue in its role in the museum display.

Opened in the s, it originally stood not far from its present site, having been built in what would eventually become Beamish village, near the museum entrance. On the eastern wall, above the elevated altar area, is an angled plain white surface used for magic lantern shows, generated using a replica of the double-lensed acetylene gas powered lanterns of the period, mounted in the aisle of the main seating area. Off the western end of the hall is the vestry, featuring a small library and communion set s from Trimdon Colliery and Catchgate.

Featuring coal fired ranges using beef-dripping , the shop is named in honour of the last coal fired shop in Tyneside, located in Winlaton Mill , and which closed in Latterly run by brothers Brian and Ramsay Davy, it had been established by their grandfather in The serving counter and one of the shop's three fryers, a Nuttal, came from the original Davy shop. The latter is one of only two known late Victorian examples to survive. The decorative wall tiles in the fryery came to the museum in from Cowes Fish and Game Shop in Berwick upon Tweed.

The shop also features both an early electric and hand-powered potato rumblers cleaners , and a gas powered chip chopper built around Built behind the chapel, the fryery is arranged so the counter faces the rear, stretching the full length of the building. Outside is a brick built row of outdoor toilets.

Supplementing the fish bar is the restored Berriman's mobile chip van, used in Spennymoor until the early s. The Hetton Silver Band Hall opened in , and features displays reflecting the role colliery bands played in mining life. Built in , it was relocated from its original location in South Market Street, Hetton-le-Hole , where it was used by the Hetton Silver Band, founded in They built the hall using prize money from a music competition, and the band decided to donate the hall to the museum after they merged with Broughtons Brass Band of South Hetton to form the Durham Miners' Association Brass Band.

It is believed to be the only purpose built band hall in the region. They replace a wooden stable a few metres away in the field opposite the school the wooden structure remaining. It represents the sort of stables that were used in drift mines ponies in deep mines living their whole lives underground , pit ponies having been in use in the north east as late as , in Ellington Colliery. The structure is a recreation of an original building that stood at Rickless Drift Mine, between High Spen and Greenside ; it was built using a yellow brick that was common across the Durham coalfield.

Doubling as one of the museum's refreshment buildings, Sinker's Bait Cabin represents the temporary structures that would have served as living quarters, canteens and drying areas for sinkers, the itinerant workforce that would dig new vertical mine shafts. Representing other traditional past-times, the village fields include a quoits pitch, with another refreshment hut alongside it, resembling a wooden clubhouse. In one of the fields in the village stands the Cupola, a small round flat topped brick built tower; such structures were commonly placed on top of disused or ventilation shafts, also used as an emergency exit from the upper seams.

A late Georgian landscape based around the original Pockerley farm represents the period of change in the region as transport links were improved and as agriculture changed as machinery and field management developed, and breeding stock was improved.

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The hill top position suggests the site was the location of an Iron Age fort - the first recorded mention of a dwelling is in the Buke of Boldon the region's equivalent of the Domesday Book. The name Pockerley has Saxon origins - "Pock" or "Pokor" meaning "pimple of bag-like" hill, and "Ley" meaning woodland clearing. The surrounding farmlands have been returned to a post- enclosure landscape with ridge and furrow topography, divided into smaller fields by traditional riven oak fencing.

The land is worked and grazed by traditional methods and breeds. The estate of Pockerley Old Hall is presented as that of a well off tenant farmer, in a position to take advantage of the agricultural advances of the era.

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The hall itself consists of the Old House, which is adjoined but not connected to the New House, both south facing two storey sandstone built buildings, the Old House also having a small north-south aligned extension. Roof timbers in the sandstone built Old House have been dated to the s, but the lower storey the undercroft may be from even earlier. The New House dates to the late s, and replaced a medieval manor house to the east of the Old House as the main farm house - once replaced itself, the Old House is believed to have been let to the farm manager.

Visitors can access all rooms in the New and Old House, except the north-south extension which is now a toilet block. Displays include traditional cooking, such as the drying of oatcakes over a wooden rack flake over the fireplace in the Old House. Inside the New House the downstairs consists of a main kitchen and a secondary kitchen scullery with pantry. It also includes a living room, although as the main room of the house, most meals would have been eaten in the main kitchen, equipped with an early range, boiler and hot air oven.

Upstairs is a main bedroom and a second bedroom for children; to the rear i. Above the kitchen for transferred warmth is a grain and fleece store, with attached bacon loft, a narrow space behind the wall where bacon or hams, usually salted first, would be hung to be smoked by the kitchen fire entering through a small door in the chimney. Presented as having sparse and more old fashioned furnishings, the Old House is presented as being occupied in the upper story only, consisting of a main room used as the kitchen, bedroom and for washing, with the only other rooms being an adjoining second bedroom and an overhanging toilet.

The main bed is an oak box bed dating to , obtained from Star House in Baldersdale in Originally a defensive house in its own right, the lower level of the Old House is an undercroft, or vaulted basement chamber, with 1. To the front of the hall is a terraced garden featuring an ornamental garden with herbs and flowers, a vegetable garden, and an orchard, all laid out and planted according to the designs of William Falla of Gateshead, who had the largest nursery in Britain from to The buildings to the east of the hall, across a north-south track, are the original farmstead buildings dating from around These include stabls and a cart shed arranged around a fold yard.

The horses and carts on display are typical of North Eastern farms of the era, Fells or Dales ponies and Cleveland Bay horses, and two wheeled long carts for hilly terrain as opposed to four wheel carts. The Pockerley Waggonway opened in , and represents the year , as the year the Stockton and Darlington Railway opened.

Waggonways had appeared around , and by the s were common in mining areas - prior to they had been either horse or gravity powered, before the invention of steam engines initially used as static winding engines , and later mobile steam locomotives. Visitors can walk around the locomotives in the shed, and when in steam, can take rides to the end of the track and back in the line's assorted rolling stock - situated next to the Great Shed is a single platform for passenger use.

In the corner of the main shed is a corner office, presented as a locomotive designer's office only visible to visitors through windows. Off the pedestrian entrance in the southern side is a room presented as the engine crew's break room. Atop the Great Shed is a weather vane depicting a waggonway train approaching a cow, a reference to a famous quote by George Stephensen when asked by parliament in what would happen in such an eventuality - "very awkward indeed - for the coo!

At the far end of the waggonway is the fictional coal mine Pockerley Gin Pit, which the waggonway notionally exists to serve. The pit head features a horse powered wooden whim gin , which was the method used before steam engines for hauling men and material up and down mineshafts - coal was carried in corves wicker baskets , while miners held onto the rope with their foot in an attached loop.

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Following creation of the Pockerley Waggonway, the museum went back a chapter in railway history to create a horse-worked wooden waggonway. St Helen's Church represents a typical type of country church found in Cleveland and North Yorkshire , and was relocated from its original site in Eston , North Yorkshire. The church had existed on its original site since around While the structure was found to contain some stones from the era, [33] the building itself however dates from three distinct building phases - the chancel on the east end dates from around , while the nave , which was built at the same time, was modernised in in the Churchwarden style, adding a vestry.

The bell tower dates from the late s - one of the two bells is a rare dated Tudor example. Restored to its condition, the interior has been furnished with Georgian box pew s sourced from a church in Somerset. The nave includes a small gallery level, at the tower end, while the chancel includes a church office. As of , a Hearse House shed for a horse-drawn hearse is being reconstructed near the church. A pack pony track passes through the scene - pack horses having been the mode of transport for all manner of heavy goods where no waggonway exists, being also able to reach places where carriages and wagons could not access.

Beside the waggonway is a gibbet. Much of the farmstead is original, and opened as a museum display in The farm is laid out across a north-south running public road, to the west is the farmhouse and most of the farm buildings, while on the east side are a pair of cottages, the British Kitchen, an outdoor toilet netty , a bull field, duck pond and large shed. The farm complex was rebuilt in the mid-nineteenth century as a model farm incorporating a horse mill and a steam-powered threshing mill. The presentation as a s farm didn't take place until early The farmhouse is presented as having been modernised, following the installation of electric power and an Aga cooker in the scullery, although the main kitchen still has the typical coal fired black range.

Lino flooring allowed quicker cleaning times, while a radio set allowed the family to keep up to date with war time news. An office next to the kitchen would have served as both the administration centre for the war time farm, and as a local Home Guard office. Outside the farmhouse is an improvised Home Guard pill box fashioned from half an egg ended steam boiler, relocated from its original position near Durham.

The farm is equipped with three tractors which would have all seen service during the war - a Case, a Fordson N and a Fordson F. The farm also features horse drawn traps, reflecting the effect wartime rationing of petrol would have had on car use. The farming equipment in the cart and machinery sheds reflects the transition of the time from horse drawn to tractor pulled implements, with some older equipment put back into use due to the war, as well as a large Foster thresher , vital for cereal crop, and built specifically for the war effort, sold at the Newcastle Show. Although the wartime focus was on crops, the farm also features breeds of sheep, cattle, pigs and poultry that would have been typical for the time.

The farm also has a portable steam engine, not in use, but presented as having been left out for collection as part of a wartime scrap metal drive. The cottages would have housed farm labourers, but are presented as having new uses for the war - Orchard Cottage housing a family of evacuees, and Garden Cottage serving as a billet for members of the Women's Land Army WLA , a. Orchard Cottage is named for an orchard next to it, which also contains an Anderson shelter , reconstructed from partial pieces of ones recovered from around the region.

Orchard Cottage, which has both a front and back kitchen, is presented as having an up to date blue enameled kitchen range, with hot water supplied from a coke stove, as well as a modern accessible bathroom. Orchard Cottage is also used by school and elderly groups for wartime activities. Garden Cottage is sparsely furnished with a mix of items, reflecting the few possessions Land Girls were able to take with them, although unusually the cottage is depicted with a bathroom, and electricity due to proximity to a colliery.

The British Kitchen is both a display and one of the museum's catering facilities; it represents an installation of one of the wartime British Restaurants , complete with propaganda posters and a suitably patriotic menu. There are two stores on the museum site, used to house donated objects.

In contrast to the traditional rotation practice used in museums where items are exchanged regularly between store and display, it is Beamish policy that most of their exhibits are to be in use and on display - those items that must be stored are to be used in the museum's future developments. The museum contains much of transport interest, and the size of its site makes good internal transportation for visitors and staff purposes a necessity.

In the railway station yard, a variety of wagons are on display. Regular steam operation ceased in due to the lack of permanently available working locomotives. After lying out of use since it was moved to the North Norfolk Railway for restoration in A syndicate has now been formed and an appeal made for contributions. The museum also formerly operated its Hawthorn Leslie industrial engine No. The engine will run a passenger service at Rowley Station on weekends during the summer season. In Beamish also purchased Saddle Tank 'Newcastle'; restoration is planned.

Beamish hired in Andrew Barclay, Works No. The following year in , Avonside Works No. During Andrew Barclay, Works No. For use on the Pockerley Waggonway, the museum has three replicas of early steam locomotives Locomotion No. The museum has a replica of Puffing Billy , built in by Alan Keef. The original was designed by William Hedley for Wylam Colliery, where it saw use for nearly 50 years, hauling coal chaldron wagons on the Wylam to Lemington waggonway. The name is said to derive from its owner, who sounded like his new locomotive due to a breathing difficulty.

It was the first commercial adhesion steam locomotive; the drive wheels moved the train through friction alone. Originally built with four wheels on two drive axles, the locomotive's weight, at eight tons, caused it to break the cast iron waggonway rails. It was rebuilt with eight wheels, on four drive axles, allowing the weight to be spread over more wheels. The engine was restored to its original, four wheel configuration, when improved edge-rail track was introduced around Puffing Billy remained in service until , and survives as a static exhibit in the Science Museum in London.

Originally thought to have been designed by George Stephenson, research by the museum showed it was actually by William Chapman ' for use in John Buddle 's Wallsend Colliery. After use at Wallsend, it moved to Washington and then Hetton collieries, with records of its service appearing to end in the s. The replica was built from from a contemporary oil and water colour paintings, which were also the source of the name.

It is thought to have been designed by someone named Young, one of whose descendants, David, is a Beamish volunteer working on steam restorations. Having survived into the 20th Century by virtue of being used as a static engine for the colliery sawmill, the locomotive was put back into service by the London and North Eastern Railway for the Stockton and Darlington Railway 's centenary celebrations in , before passing into the National Collection at the National Railway Museum as a static exhibit.

Beamish is home to several electric trams , some of which operate daily. A horse tram is also part of the collection. Gateshead 10 was built in by the Gateshead and District Tramways Company , one of a batch of single-deck trams built by their Sunderland Road works from to Braking systems featured air brakes acting on the wheels and the track-brakes. It operated it in their fleet as No. When the system closed in , No.

Operated in their fleet as No. Instead of being scrapped, it was retained by the British Transport Commission as a candidate for preservation. Intending to use it at the museum, in the Northern Tramways Sponsors purchased the tram, restoring it to its Gateshead 10 identity at the Consett Iron Company works.

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The first tram to arrive at the museum, it was used for the inaugural passenger services on a short demonstration line in June A major rebuild between and returned it to s condition, featuring an ornate interior. An overhaul began in January , from which it will emerge repainted as Gateshead Media related to Gateshead and District Tramways No. It is the sole-surviving original Sunderland tram, Sunderland having been the second-largest tramway undertaking in the North East. This batch had to wait until after World War One to have its open top rebuilt as a closed deck, something which had been done to most of the rest of the fleet by Subsequent modifications in the s and s saw changes to the interior seating and staircases , running gear trucks and current collector a bow set up replacing trolley pole.

Following the Sunderland system's closure in , it was one of a few trams to escape destruction, instead finding use as changing rooms for football teams, before being broken up in the late s - its lower saloon being moved to Westwood Farm in Low Warden near Hexham, for use as a tool shed and apple store. The museum then rescued the body as a potential restoration project, moving it to the museum in Returning it to s closed top condition, the reconstructed lower deck was mounted on a refurbished second hand Peckham P35 truck, with a new upper deck built from scratch.

The restored tram entered service in July Media related to Sunderland Corporation Tramways No.

It operated as an open top unvestibuled tram until , when a top cover was fitted. A transfer to the Engineering Department in saw the tram renumbered 4 and modified for engineering use - the top cover being removed and replaced with a central wire inspection tower with current collection poles front and rear, and driver's windscreens fitted. In the Blackpool fleet renumbering of the s, it was renumbered After seeing regular use as an engineering tram, in July it was placed on long term loan to the museum, with the intention of restoring it to its s condition open top, open platform double-decker.

This work involved attention to the motor, controllers and the paintwork and was completed in Media related to Blackpool Corporation Transport No. Newcastle and Gosforth Tramways and Carriage Company 49 was built in and is an open-top horse drawn tram. The tram is being completely restored and this will involve using significant components from a second horse-tram, Leamington and Warwick No. The restoration has been progressing steadily since and when completed, the tram will be used on special occasions.

Gateshead 51's remains were transferred to Beamish in where the eventual plan will be to restore it as a fully enclosed single-decker. Although known to have been No. Gateshead 52 was originally a single-deck 'California' style tram until the open end compartments were covered over around Was involved in an accident in after it rolled down a steep hill with passengers on board. After this it was rebuilt to its present format and was withdrawn in Bought by its former driver, it passed to the National Tramway Museum on his death, where it was stored, and damaged in an arson attack.

It was transferred to Beamish in , with a full restoration planned. Oporto 65 was built in and is a coal car, built for use on the Oporto Tramway system. Its original purpose was carrying coal, a role which it undertook for many years before being withdrawn from service. In it was acquired by the National Tramway Museum where it was intended to be restored but this never materialised. Beamish acquired the vehicle in , arriving at the museum in the September. The intention is to restore 65 to operational condition where it will be used once again as a works and maintenance vehicle, plus on the driving experience courses.

Newcastle was built in by Hurst Nelson and Co. It is the only example of its type to have survived. They received multiple rebuilds while in Newcastle service, including the fitting of a top cover for the upper deck seating. Latterly consigned to the Gosforth Park scrap siding, in it and most of its sister trams were instead sold to Sheffield Corporation to replace war damaged vehicles.

Further rebuilt by Sheffield to be totally enclosed and vestibuled, it entered service in their fleet as No. The tram's body was later rediscovered on an arable farm near Scunthorpe, and arrived at Beamish in via various other locations. The museum restored it to condition, using a suitably modified truck with GE motors sourced from Oporto in , and rebuilt BTH B18 controllers.

It entered museum service in May Media related to Newcastle Corporation Tramways No. A small 4-wheel single decker, one of a batch of 77 similar examples, it was based on an American design dating from After rebuild, it has seating arranged longitudinally for 28 passengers. Having been withdrawn due to a collision, it was brought to the UK by the museum in , who intended to use it as a source of spare parts for other trams. As it was found to be in sound condition, capable of running on arrival, it was instead decided to repair the collision damage and restore it as a complete vehicle.

Oporto was instead acquired for their spare part needs. Intending to use it in the off season, the open platform ends were rebuilt to be enclosed, with folding doors on the UK loading side, and the original roof-mounted electrical resistances were replaced by new platform-mounted units, arranged to help to keep the car interior warm in winter. Original interior features were restored, although changes were made to the destination boxes. While the tram was repainted into the Beamish crimson and cream livery as used on No. Media related to Beamish Tramways No.

Sheffield was built by the United Electric Car Company of Preston for Sheffield Corporation Tramways , one of a batch of fifteen double-decker open balcony cars delivered in A rebuild included modification to a fully enclosed upper deck. Displaced to peak hour use in the s, it was renumbered , but was not withdrawn until Due to the poor condition of the upper deck bodywork it was converted to an open topper, and after repainting into Gateshead livery, but still numbered , it was moved to Beamish in December It ran in service until , when it was withdrawn for a complete rebuild into its s open balcony form, being renumbered back to and repainted into Sheffield livery of Prussian blue and cream with gold lining.

Completed in , it then ran in service for 14 years, until being withdrawn in for another major overhaul. Media related to Sheffield Corporation Tramways No. Braking systems feature air brakes acting on all wheels, with electric braking for emergency use. It only operated in Sheffield for eight years, as they abandoned their trams in It ran in the closing procession held on 8 October. It was then purchased by Mr J Rothera of York, who first stored it at the Middleton Railway, before moving it to the Cullingworth goods shed near Halifax in , and then presenting it to the Castle Museum, York in On 1 October it was moved to Blackpool on a month loan, to take part in the Blackpool Tramway centenary celebrations of September It saw further service and another major mechanical overhaul at Beamish until returning to Blackpool in February on another long term loan.

The museum has collected a couple of trolleybuses. The buses are used on a regular circular service around the museum site. The museum owns other motor and steam vehicles, more than twenty pedal cycles and several motorcycles. From its extensive collection of horse-drawn vehicles , charabancs are to be seen in public service in the summer.

Other large exhibits collected by the museum include a tracked steam shovel , and a coal drop from Seaham Harbour. These include over , historic photographs , printed books and ephemera , and oral history recordings. These include quilts ; [] "clippy mats" rag rugs ; [] Trade union banners ; [] [] floorcloth ; advertising including archives from United Biscuits and Rowntree's ; locally made pottery ; folk art ; and occupational costume.

Much of the collection is viewable online [] and the arts of quilting , rug making and cookery in the local traditions are demonstrated at the museum.