Andromeda Conspiracy

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A handful of general tips Strike Teams Andromeda viability Planet viability Combos - primers and detonators Planet Hazards and how to decrease them. Character creation Character development Character training. Acquiring and developing blueprints Creating equipment Augmenting equipment Dismantling items. Who can you flirt with?

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How to unlock the N7 Armor? Controls and system requirements. The Way Home Epilogue. Krogan Betrayal Nakmor Drack: Armor Diplomacy Liam Kosta: Outpost Worlds Liam Kosta: Day Out on Aya Liam Kosta: All In loyalty mission Liam Kosta: Asari Ark Cora Harper: The main character has a lot of sarcasm and funny lines, seemingly more than the original games reminds me of both Chris Pines Kirk and even Shatner. Several of the characters chime in on comic relief I see it in Peebee, Drax, and even Liam.

The game is a lot less serious than the originals and I think that was a good choice. It gets old having robotic dialogue about "the mission" all the time. Like honestly it's nice to go around in the games and have conversations that light hearted. It makes the game more realistic in my opinion. Plus, the main comparison between ME: A and Star Trek is the whole foundation of Adventure and Exploration. The team is in completely new space, and their mission is to explore it. Facial animations and bugs aside don't knock an rpg story game just because it didn't tell what YOU wanted it to tell, or that it wasn't "the same as the originals.

And after seeing what they got right and wrong I can only imagine how much I'll enjoy the second one. It's not a conspiracy, it was just a bad first impression, which is kind of marketing death in the social media age. Most reviews I've read have only a few complaints other than bugs, technical annoyances and major choices not feeling as impactful as in other ME games.

The facial animation thing went absolutely viral and then the game being released, riddled with bugs, just accelerated the bad news and that was it. Even though game journalists know they need to judge a game for what it looks like on release and are often used to playing slightly buggier versions of games pre-release, this was much buggier than usual and probably frustrated enough to weight judgment a good bit more harshly, which resulted in lower review scores.

A lot of the problems were bugs or minor polish annoyances - there's not enough inventory, not being able to skip planet zoom in sequences, frustrated at doing remnant sudoku you may not like, facial animations, atrocious character creator limitations.

All of those, along with the bugs, were polish issues that had the game not been rushed out, likely would've been dealt with ahead of time. Poor facial animation, as you may have seen before, was a result of them planning to hand polish the faces for all dialogue scenes and running out of time for release, resulting in a large portion of scenes with no facial animation work done besides lip sync and hand gestures. Many other issues could have been solved with time. Not enough story impact from moral choices? Probably lots of alternate routes and impacts cut.

Notice how half or all of the team has no reaction sometimes to a major story event you've just completed? That's a cut due to lack of time and is likely just a hint of how much additional cutscenes or story content was planned but cut by rushing. Notice how if you make that one choice it says "Drack decided to stay" in the choices codex but seems to stay regardless of what you choose or did?

That's just one consequence scenario cut as well. It's surprisingly easy to make a game feel significantly less consequential by just removing a few key cutscenes and a few key consequences. You could say it's less action-packed writing but I think it's mostly the lack of consequence that does it. Not happy with the squad? They cut several squad mates that were planned but didn't have time to fully implement, some as late as November.

Along with the known Salarian squadmate cut, you can see a few echoes of other potential squad mates that were likely cut as well. Bain Massani on Eos Part II for example, feels like he has a big role to play by your conversations leading up to finding him. But then you find him in a building, no cutscene, across the room with one conversation and then never speak to him again. This got a bit wordy so I'll end it here. But just think about the problems this game had and think how much better it could have been with more time.

It's a real shame that this game was rushed out. Because I loved this game, even in the first week of release. It did so much right and the focus on exploration, the new combat and colonization aspects felt awesome. Most importantly, it still felt like Mass Effect, which as a whole, is what's most important.

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Personally I loved the setting and gun play and I made myself play thru the whole game but was also disappointed. Nothing about the game excited me or made me what to play it again. It was just a mediocre game that I'll probably never touch again. My problem with the game is the lack of anything that makes it special. I never got into the story or enjoyed the characters, the planets were bland and boring. I felt most of my decisions and side mission amounted to nothing in the end, and I found the story to be kinda stupid and forced. And your explaination resonates with so many others. This is why they fell drastically short of their sales goals, and this is why that entire continuation of the franchise is at potential risk.

Want to add to the discussion?

You don't shelf a series that clearly falls into the winners category, unless it's not. Sadly, people voted with their wallets, and EA loss. Imagine investing many years and so much cash to fall short like they did. Is it a good game? It's not the winner the trilogy was. They'll try again, there's too much money at stake, but they'll need a big overhaul to win back support of those who didn't like it, and those that just hate EA. That's why it's sidelined, they're losing ground.

As many people liked the title, just as many didn't. For some, it's an ok game that shares the mass effect name only. Yeah I just got it so I can't really defend it with any credibility.

But if the first couple of hours are any indication I can see myself spending another or so on it, if not more. I was really worried about it because of all the nega-hype surrounding it though. I do not think Andromeda is a bad game, it is a solid, fun game. However held to the light against other Mass Effect games is where the game fall short. I just finished the story , and to be honest at the end it felt like we were just getting started , I guess this can be a good or a bad feeling?

I'm excited to see where this new storyline goes but at the end it didn't feel satisfying to me , so there's positives and negatives in that. You haven't met a single player say something other than "I love it?

'Mass Effect: Andromeda' conspiracy theories show Gamergate is as big of a problem as ever

Well maybe I'm some evil Russian bot but I didn't love it. I didn't hate it either. I just feel like it's kind of tedious "scanning.. The dialogue didn't grab me enough to feel motivated to keep playing. This is coming from a person who has played all of the ME and Dragon age games. I loved ME3 and never complained about the ending. I feel as "meh" about Andromeda as I did about Dragon Age 2. I also don't give a shit about the facial expression stuff.

That seems petty to me. Andromeda is a Good game that never got its Epic moments that each game of the Trilogy did. ME 2 would be the best, if they didn't neuter it of any sort of CRPG elements and then make it so that only gunplay mattered, then somehow made the gunplay worse. This was the 4th Mass Effect game I've played and in my opinion it is the worst.

It's not a conspiracy, just my opinion that seems to be similar to many other people's who have played this game. I would tell exactly why, but I don't want to rehash what others have said over and over again. The main takeaway is that it's not a conspiracy - this game is a lot different than the three previous games of the same name, so it's no surprise that there are people who will dislike this game who loved the other three.

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If asking a question, please search to see if your question has already been answered. Hyperion Walkthrough for the newer players. When both of these steps are completed, Ryder decides to consult the salarian Pathfinder on the Nexus This will either be Zevin Raeka or Lumont Hayjer depending upon Ryder's prior choices. The salarian Pathfinder can be found on Nexus , and thinks there's probably something to all this, but can't get ark leadership to do anything either, and therefore suggests that Ryder visit the apartment of Rand Lon , an Ark officer who was woken up early.

If Lon won't talk, perhaps the scanner will pick up something.

Lon's apartment is with the other apartments near the docking bay on the Nexus. Lon isn't home and the door is locked, but SAM can hack it. Niost Hern Here are the estimates you asked for, adjusted for current inflation on the Nexus: Oben Keld I appreciate even one reply. Twelve invites in twelve days have kept me distracted!

I hope those three junior staff are still accompanying you?

It's probably simpler to book space for twelve on the Commons, and four on the mezzanine plus one, just in case. That way if we need one more place, we're prepared. See you on the eighteenth! Prescription Refill Reminder This is an automated reminder for: Technical Officer Rand Lon Your prescription is ready to pick up from: SAM believes he can determine exactly where the dust came from. When everything's scanned, the next objective will start. Ryder bumps into Rand Lon at the door to the apartment while leaving. The upshot of the conversation is that Lon says Varn is being paranoid, and that Ryder shouldn't bother with the investigation.

But there's still the matter of that dust, so The navpoint is in the Hell's Promise region in the far north on Elaaden. Fast travel to either forward station in the north and travel either northwest or northeast depending upon the forward station chosen. Keep in mind that this area is not all that close to shade or a forward station, so watch life support if Elaaden's environment is still hostile.

The navpoint is near a crashed shuttle. Nothing else visible but a lot of sand.

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On the northwest side of the shuttle, Ryder will be able to scan footprints, which indicate that multiple individuals dragged something heavy off to the southwest. There is a container in the shuttle that can be looted.

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Over the ridge, Ryder will see a bunch of scavengers around a large piece of machinery. The trail leads right to the scavengers. There is not much cover here, and Ryder will be facing 2 Adhi , an Anarchist , and a bunch of Raiders. Ryder will find Saelen Varn here after the battle, injured but alive. A little medi-gel gets Varn on his feet; Ryder learns that Dr.

Aden had him shot with a poisoned dart. Ryder will also learn that that Varn hasn't met Ryder before. Aden was impersonating Varn earlier, using a stolen camouflage device.