From the Depths

From the Depths Wiki

And that's just the start. Visit the Steam page for a more detailed breakdown of the numerous features From The Depths has on offer. It's hard to believe this thing is still in Alpha". I'll admit it's difficult to learn at first, but well worth it. It is not a Minecraft Clone, it is not Robocraft, either.

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From the Depths. Over unique components allow you to build and command voxel vehicles from the deep ocean to outer space- including battleships. Available now on PC, Mac and Linux. And that's just the start. Visit the Steam page for a more detailed breakdown of the numerous features From The Depths .

It is pure and utter Sandbox with Vehicles. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

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From the Depths of Time - Wikipedia

Register Forgotten Password Cancel. About the Game Brilliant Skies presents a new game like no other Features A huge game world explorable from the ocean depths into outer space. Available now on PC, Mac and Linux. What our players say The game provides some prefabricated vehicles and weapons, but it is far more effective for the players to design and build their own weapon systems.

From The Depths uses a physics engine, so players have to take into account not only the constant pull of gravity, but other forces as well, such as drag from water and air against certain surfaces. The vehicle's center of mass and balance also has to be accounted for otherwise players designs may tip or flip over when the engines are turned on. Other factors like fuel, ammo, buoyancy, and weight matter as well. The players have to tweak their designs to get the best performance possible accounting for the various factors involved.

It currently has five general weapon categories that loosely break down into other weapon types: Iron Maiden drop a new album I mean new Lore!

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Retribution replacement finally overcome its stage fright. It seems like radar guided missiles like the kind DWG uses totally ignores my radar-flares. I only have one radar buoy on only one missile, so that might be the issue, but I'd like more information. Glass of Lime Soda.

FtD Weekly Contest No. How to make not bad hulls. This guide includes building techniques to make your ships' hulls more not bad. I can't seem to devise any method of protecting my land campaign tanks from missiles. I've tried armor up to 6m thick heavy armor, era, spaced, sloped, spall liners, everything but can't seem to do anything at all against enemy missiles.

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I don't see any Sometimes, I wonder what to make in From The Depths. Whenever I google idea generators, they are either for writing or for Minecraft, so I decided to make one for the great FTD community!

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Most popular community and official content for the past week. Torpedoes now use the correct speed when aiming v2. LoCascio , Robert Spat. Special thanks to everyone that submitted and helped. The game is likely to continue to change on a regular basis and page content may change to reflect that. Start your free trial. The website for the game can be found here.

Not all choices are for campaign, and some may be too hard fo View Steam Workshop items. A friendly and awesome way to boost the crew's morale! Part one of an in-detail guide at FtD building. This series of guides aims to get players who know the fundemental mechanics of the game into building detailed and quality crafts that are both effective and polished. This section covers the core princp MKII have speed of up to 40mps while tripled in armor size.

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However its fuel efficiency is terrible and its prone to violently detonate up How do they work? I got them to fire once radar guided missiles for my experiments, I used Dusters and the Pinacle are within meters but the missiles just ignore them entirely. New steam parts such as a steam drive-shaft propeller.

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A turning jet for missiles and some bug fixes. Added high arc options to CRAM cannons as well v2. Uses up 1 fuel tank in 5 seconds v2. Updated the UI to the new format v2. It manages the transition between the steam engine and the propeller rotation speeds, the more you add, the more responsive the propeller is v2. It cannot rotate faster than the rotation speed of the main shaft, and its speed is reduced if the steam engine do not provide enough energy v2. When you move or resize a UI element of the new UI system , those changes are saved for a resolution and font size v2.

You can swap tabs in the new UI system by pressing [ and ]. They keys are remappable v2.